I really really want to know what sort of decision algorithms went into making these computer-generated soldiers. Back in the olden olden days, I was a double-major, psychology/computer science with an interest in AI and specifically decision making.
They set up the conditions, "If A, then fight, if B then flight", but a lot more complex than that, with cost-benefit analysis and the rest. And rational decision theory votes flight almost every time.
They need to give these guys an emotion chip, the one that says, "We must be victorious at all costs!" or "You killed my buddy, prepare to die!", or "I am more macho than thou! Prepare to meet the thrust of my sword!"
This is ultimately cool
They set up the conditions, "If A, then fight, if B then flight", but a lot more complex than that, with cost-benefit analysis and the rest. And rational decision theory votes flight almost every time.
They need to give these guys an emotion chip, the one that says, "We must be victorious at all costs!" or "You killed my buddy, prepare to die!", or "I am more macho than thou! Prepare to meet the thrust of my sword!"
Then we'd have some battle realism.